In essence a Talking App allows printed material to come alive.
Talking applications can complement a standard curriculum. Text, graphics, video and audio can be superimposed into a student’s real time environment. Textbooks, handouts, flashcards and other educational reading material can contain embedded “markers” that, when scanned by a mobile device, produce supplementary information to the student rendered in a multimedia format.
Talking Apps can be used with any sort of reading material and are delivered through multi-platform (Windows desktop and mobile, Andriod, iOS) devices. In a classroom setting students could even use simple printed and/or photocopied hand-outs to access the talking app technology.
For a simple learning to read book, the Talking App would allow the student to hear the book read to them either in a language or accent that brings the most out of the story. From there a talking app can get more interactive if required with video, animation, image manipulation and interactivity.
A Talking App utilizes any already existing printed material/inventory/books but is a significant step up from an e-Book.
A Talking App is an active learning process in which students learn to learn with technology.